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Poll: Do you want Guild Wars 2 to have a level cap?
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Do you want Guild Wars 2 to have a level cap?

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Old May 07, 2008, 03:21 AM // 03:21   #41
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Yes a level cap please. Level cap allows for people to experiement with different character classes. If there is an unlimitied cap, no matter how much you play, if you play multiple characters you will never catch a guy who dedicates the same amount of time to one character.
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Old May 07, 2008, 03:22 AM // 03:22   #42
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Level cap should end at level 100, Lower the XP requirements so it doesnt taken forever to get there, but make it take enough time that within a few months time you are not maxed level.

Level 20 cap blows, level 45 isnt much better, no offense but I want more meat with my patatoes in GW2, the higher the level, the more power, the stronger the monsters.

GW2 should be better than gw1, or what point is there in buying it? After getting to level 20 in gw1 you are as powerful as you can get, and everything sort of levels out and gets boring. Taking an idea from diablo, more levels means stronger foes, requiring better items and abilities. instead of filling the game with cloned items with the same boring stats, fill the game with hundreds of different items with dozens and dozens of special abilities. In gw, its all about the story, if the story isnt satisfying then you wont like the game because nothing changes past level 20, if you level to 20 in 1 day, then you have the rest of the game to be bored with.


I vote for level 100 cap. people bitch about spending time in the game, but whats the point in a game where you can accomplish everything within a few months. Other games require some dedication of time in order to achieve the higher tiers of power, like wow, eq, diablo. even RTS games require more time. GW does not, you can max level in a few hours, buy tomes to get skills and walk through the game half asleep.

Beyond level 100 would be a waste. it would mean each level would only gain little power making more levels pointless. Level 20 characters should get killed hard in level 30 areas, and level 50 chars should get destroyed in level 100 areas. More content means a better experience. Players are going to play the game for years anyways, so why not give them years worth of content to work towards, instead of crap titles that make grinding boring, find a way to make grinding so enjoyable, no one notices they are grinding in the first place.

For the diablo players, or players of other MMO's you know the feeling of getting that special item that makes you stronger against the monsters you face, the feeling of "I'm glad I stuck with it"

I also hope that GW2 has non custom armor that we can buy and find as loot drops, higher dmg weapons and skills and generally a more MMO feel rather than a stunted attempt at an MMO. Add in more items like rings, amulets, and more than just 5 pieces of armor. more designs.

I think areas should be created with certain levels in mind. level 1-10 areas, level 11-20, level 21-30, level 31-40, level 41-50, all the way up to 100. the beginning areas would be like playing in easy mode, the medium levels would be like normal mode and the final areas would be like hardmode.

Then add in elite areas that require no special tasks or party requirements to join, simply being level 100. and all the monsters will be stronger, the bosses will be on the epic scale. The lower level ranged elite areas would require only that you meet the max level range for that area, in other words, level 1-10 would require level 10 and so on.

I also think each area should have an "elite" section, exsample of this" level 1-10 area has an elite area where you must be level 10 to enter. each area would have its own elite section, and yes even when you are in a higher tier than the elite requires you could still go back and play it again. Say I am level 50, I can still go back to the level 10 elite area and smash the weak monsters if that is what i want to do. The elite sections will offer better loot than the normal sections, stronger monsters and different tactics.

The level 100 elite sections could be the realm of the gods, delivering insanely hard content with insanely powerful rewards to make the work involved with getting to level 100 well worth it. People want everything without doing the work, That needs to change, But also we need better rewards than that of gw1.

Guildwars has the potential to be one of the best games ever, but either due to lazy players or lazy devs it has not even gotten close. GW has some very cool aspects, but falls short, GW2 should take those cool aspects and throw everything else away.

PvP can be broken into sections also, beginner pvp, normal pvp, advanced pvp, hardcore pvp and elite pvp. all balanced within its level ranges.

The real problem is can anet offer such a big game or is it beyond their talents. We know they could do it an not charge monthly fees, but are they capable. I doubt it. I wish I had more faith in anets abilities, But I'v played Gw1 too long to live in a dream world. Anet should do what they have to in order to ensure gw2s life span, because soon another free to play game will come out and steal all but the most hardcore fans.

Last edited by HuntMaster Avatar; May 07, 2008 at 04:05 AM // 04:05..
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Old May 07, 2008, 03:22 AM // 03:22   #43
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Quote:
Originally Posted by darkknightkain
Logarithmic won't work. Limit of logarithmic is still ramping up its way towards infinity.
The mapping should be something like an ArcTangent that can bound infinity to a finite max.
Arctan is asymptotic, so there will be a very small difference still.
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Old May 07, 2008, 03:23 AM // 03:23   #44
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Quote:
Originally Posted by Keekles
That would be a reason for me never to play GW2.

Skill > time invested imo. LvL cap, yes please.
/Thread. A lot of us can not play 8+ hours a day, sometimes its less than that in a week. I want a lvl cap i can hit within a week or 2 playing casual, or a few days for hardcore players.
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Old May 07, 2008, 03:23 AM // 03:23   #45
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this is quite pointless really...

if there was no lvl cap...
pvp-only charas would be impossible to have

and if gw gets rid of pvp-only charas,
then gw loses at least, if not more than half of its customer base...
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Old May 07, 2008, 03:24 AM // 03:24   #46
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Just a note, but half the people I have talked to left GW for WoW due to the cap. I am talking hundreds of players adding to the WoW population that I have spoken to, and God only knows how many others there are. Every other game in existence either has a high level that takes more than a day to reach, or allows for a higher level in the expansions. GW is the one game that stands out in this aspect and is one of the few areas of the game that I do not like.

I personally dislike the level cap in GW because after 20 there is no game. I have a 20 monk, 55 smiter and can solo almost everywhere including Mineral Springs and UW, and that's all there is to do, farm items and gold. I do the same with my warrior and am almost invincible. I guess the point is, levelling is FUN. More points to spend is FUN. Playing for months (average play time being two hours a day) to reach a high level is FUN.

The main reason I left GW for WoW a few years ago (I play GW again now) was that I could play and there was SO MUCH content to enjoy even after 60! First you spend months getting to 60, then months after that doing the raid areas! To top that, the expansion allowed you to go to 70, which was VERY slow-going for a normal player, but FUN. Levelling and having more choices is fun. GW has VERY few choices on attribute points and such, and you can hit 20 in about eight hours if you stick to it, not fun.

As for people who can't hit twenty in a week (seven days), they must not know how to play, and complaining about players who may have been there for years and attained a high level is stupid. Capping levels so that somebody who plays five minutes a day can actually see the end of a game is just dumb. I believe in a cap, but somewhere between fifty and ninety-nine would be good. Give us something that the casual player will enjoy for six months to a year. Casual players can afford at least two hours in the evening or split up throughout the day. Anything less is NOT casual and should not be used to judge play-style.

Last edited by Baratus; May 07, 2008 at 03:28 AM // 03:28..
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Old May 07, 2008, 03:26 AM // 03:26   #47
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Quote:
Originally Posted by Red Sonya
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Nooooo there shouldn't be a level cap and you should also get some kind of a bonus after so many levels. Like an extra hp every 10 levels.
then GW2 is already dead...

skill cap at lvl 20 plx...
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Old May 07, 2008, 03:27 AM // 03:27   #48
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Quote:
Originally Posted by Baratus
Just a note, but half the people I have talked to left GW for WoW due to the cap. I am talking hundreds of players adding to the WoW population that I have spoken to, and God only knows how many others there are. Every other game in existence either has a high level that takes more than a day to reach, or allows for a higher level in the expansions. GW is the one game that stands out in this aspect and is one of the few areas of the game that I do not like.

I personally dislike the level cap in GW because after 20 there is no game. I have a 20 monk, 55 smiter and can solo almost everywhere including Mineral Springs and UW, and that's all there is to do, farm items and gold. I do the same with my warrior and am almost invincible. I guess the point is, levelling is FUN. More points to spend is FUN. Playing for months (average play time being two hours a day) to reach a high level is FUN.

The main reason I left GW for WoW a few years ago (I play GW again now) was that I could play and there was SO MUCH content to enjoy even after 60! First you spend months getting to 60, then months after that doing the raid areas! To top that, the expansion allowed you to go to 70, which was VERY slow-going for a normal player, but FUN. Levelling and having more choices is fun. GW has VERY few choices on attribute points and such, and you can hit 20 in about eight hours if you stick to it, not fun.
r we playin teh same gw?
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Old May 07, 2008, 03:27 AM // 03:27   #49
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This thread reminds me of back in the day of just prophecies in the first few months, having a level 20 made you hella 1337 xD. I want a level cap but I want it to be around 200, I personally agree that a person who invests 4-5 hours should be better than a 1-2 hour person, they have invested more and therefor deserve more.

what i really want to see is weapons and armor that aren't all the same level of damage and +armor class. I want to see armor that you have to quest for or something were the armor is rare, unique, and better than anything you can buy.
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Old May 07, 2008, 03:29 AM // 03:29   #50
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Quote:
Originally Posted by snaek
this is quite pointless really...

if there was no lvl cap...
pvp-only charas would be impossible to have

and if gw gets rid of pvp-only charas,
then gw loses at least, if not more than half of its customer base...
It would be possible if attributes gain is stopped after some level. For example, if max attributes are attained at level 40, all PvP characters would be level 40. The thing is, GW2 will not have separate PvP and PvE characters. When you want to PvP, you'll get UAX.
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Old May 07, 2008, 03:33 AM // 03:33   #51
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i support a level cap. whether its 20 or 100 or whatever it should make the game more skill oriented rather than time spent oriented. If the levels are higher then it should be easier to level up.

Vote yes on NoXiFy proposition 220
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Old May 07, 2008, 03:33 AM // 03:33   #52
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This thread is 100% pure pointlessness. Nobody knows how leveling will be implemented in GW2, so nobody can honestly state their position on it. It's pure speculation.

Also, we already have half a dozen threads like this.

Moderators, please close this thread on grounds of speculation and redundance...
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Old May 07, 2008, 03:36 AM // 03:36   #53
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Quote:
Originally Posted by Shayne Hawke
What I want is a breakoff point where more levels produces no change in health, but my level is still displayed.

So, no level cap, but rather... a health cap? Bonus cap? Benefit cap? I don't know how you'd call it. Level yourself to infinity for all I care, your character and my character will still have the same max health.
I agree; best case scenario for me with the info disclosed: no benefits (besides respect and or flames for having no life) beyond lvl 20 (or 40, i don't care as long as its easily doable), but it displays your current 'level.'

Worst case scenario, and I will not play GW2: no level cap, you can only pwn if you invest 5000 hours, and then you will still get pwned unless youre helped by that guy who hasnt gotten off GW2 (PvE) since release...
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Old May 07, 2008, 03:37 AM // 03:37   #54
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Quote:
Originally Posted by Shinjinbukai
what i really want to see is weapons and armor that aren't all the same level of damage and +armor class. I want to see armor that you have to quest for or something were the armor is rare, unique, and better than anything you can buy.
truth is...
gw has always and will always put pvp first

so u wont see any of that, sowrie
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Old May 07, 2008, 03:43 AM // 03:43   #55
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Quote:
Originally Posted by Baratus
Just a note, but half the people I have talked to left GW for WoW due to the cap.
AT LEAST half of the GW players I know play GW because of the cap.......
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Old May 07, 2008, 03:51 AM // 03:51   #56
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(EDIT) ^^ me too =P

Quote:
Originally Posted by Celestial_Kitsune
Arctan is asymptotic, so there will be a very small difference still.
We don't need all this high end math... jeez

Just make it like a quarter circle (quadrant 2...), and then a straight line at y=N (a circle of radius N, N is where atts stop getting bigger (N is a constant))
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Old May 07, 2008, 04:00 AM // 04:00   #57
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Quote:
Originally Posted by ShadowsRequiem
Level cap should stay at 20. It's pretty much sad to just grind to get to full stats on any game.

COUGH titles COUGH

ooops how'd that get in there

Quote:
Originally Posted by Molock
I will play GW2 as long as they remain loyal to what made GW1 successful:
1. Maximum level: 20 and obtainable for those with little time
2. A certain ammount of instances areas
3. Armor doesn't drop and doesn't require dungeon grind to obtain
4. 8 skills at a time
5. Attribute point system, none of that WoW strength, magic power, etc bs..

Yeah, I know I am probably going to be disappointed but what can I say

Short answer: Yes I want GW2 to have a level cap.
So I'm guessing what you two want is a game that lasts 3 months. Because that is what Guild Wars 2 will be like if they listen to you. Molock is asking GW 2 to be another chapter basically. I really really hope Anet doesn't go listening to people like this or Guild Wars 2 will flop.

I dont' care about the cap, as long as I don't have to kill more than 1000 monsters at any given time to level up I'll be fine with it. What I do want is an entirely different Guild Wars, I want nearly everything changed besides a couple of the gameplay features of 1 and the story/lore. Anything else will be sub-par and boring because that is what Guild Wars is now.

Leveling=content Anet, play it smart. Do not make the same mistake you made with Guild Wars.

As for your 2nd worry OP, that's not a problem. There will be a companion system in GW 2 that will bring anyone lower level trying to do a higher level mission, up to your level for that instance. That could also go for other instances (like dungeons) and maybe some areas, they didn't really explain it too much or I don't remember from what I read. But I do know, you will not have to worry that much.
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Old May 07, 2008, 04:03 AM // 04:03   #58
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If no level cap means not having any levels at all, then sure I would be all for it. And if Anet could pull it off while making the game fun, it would be very innovative.
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Old May 07, 2008, 04:10 AM // 04:10   #59
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Level 40 Cap on those who haven't completed everything possible.

Those who have can go up to 60.

Strange thought, but hey, I can throw out many ideas and still they'd look impossible to be true.
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Old May 07, 2008, 04:14 AM // 04:14   #60
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Raising the level cap would mean maxing out would take more then half a day are you sure you want that?
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